City Structure

Departments

Every department in Dominion Bay is built with real structure, progression, and purpose. Find where you belong.

Police Department

Police Department

DBPD

Protect and serve the citizens of Dominion Bay. Patrol the streets, investigate crimes, and uphold the law with honor.

Structured rank progressionSpecialized units (SWAT, Detectives, Traffic)Active training programsCommunity-focused policing
EMS & Medical Services

EMS & Medical Services

DBEMS

Save lives across the city. Respond to emergencies, treat patients, and deliver high-quality medical roleplay.

Chain of command & rank structureMedical RP protocols & SOPsHospital & field operationsOngoing training and certification
DOJ & Government

DOJ & Government

DOJ

Shape the justice system. Serve as judges, attorneys, and legislators who govern the city with fairness and authority.

Court proceedings & trialsLaw creation and amendmentsGovernment oversightJudicial rank structure
Business Owners

Business Owners

BIZ

Build and operate player-owned businesses. From restaurants to car dealerships, the city economy depends on you.

Full business managementHiring and employee RPRevenue and growth systemsBusiness partnership opportunities
Media & Creators

Media & Creators

MEDIA

Capture the city through cinematics, screenshots, music, and content. We support creators who tell our story.

Cinematic support & resourcesContent creator recognitionEvent media coverageCollaboration opportunities
Gang / Street Life

Gang / Street Life

STREETInterest Form

Crew loyalty, street politics, underground hustle, and conflict-driven storylines built over real character decisions.

Slow-burn crew storylinesStreet politics & territoryConsequence-driven RPRival factions & alliances
Cartel / Organized Crime

Cartel / Organized Crime

CARTELInterest Form

Strategy, hierarchy, underground operations, and long-term power plays. Built for patient, serious roleplayers only.

Leadership & power networksUnderground supply chainsDouble-life & undercover RPLong-term conflict arcs